Mar 15, 2008, 09:48 PM // 21:48
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#101
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Krytan Explorer
Join Date: Jul 2006
Location: East Coast
Guild: Soldier's Union [SU]
Profession: N/Me
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I sympathize with OP.
All I can recommend: Bring a paragon for protection or for damage buffs;
A mesmer hero might help, too.
Learn the names of the demons and the professions: then drop monks (Word of Madness, I believe?), Eles, (Rain of Terror) first... (at least, that's usually what I do).
Edits here: Jahai isn't awful. Move slowly, and as you work up that first rise from the outpost, several patrols WILL come together, so I recommend flagging heroes well back, and then going and pulling each mob back to your group.
If you stay relatively close to that right-hand side, and don't take many off-track paths, you can do OK.
I learned this the hard way: ONE QUEST AT A TIME.
Adding multiple quests (at the same time) in the Gate of Torment seems to add several mobs in the area...mobs that overlap, include bosses, and love to eat you and your heroes alive. So I recommend dropping all but your primary quest--or whatever quest you want--and then going again.
Good luck.
Last edited by englitdaudelin; Mar 15, 2008 at 09:54 PM // 21:54..
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Mar 16, 2008, 03:11 AM // 03:11
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#102
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Krytan Explorer
Join Date: Dec 2006
Location: Stygian Veil
Guild: Shoop Da Woop [Lolz]
Profession: N/Mo
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If i felt like it i would take you in my party and slay every demon out there, my own build with heroes and max lightbringer title makes the realm of torment almost as easy as the noob isle.
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Mar 16, 2008, 03:17 AM // 03:17
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#103
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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rofl. not going to say anything as itll most liley be a massive flame.
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Mar 16, 2008, 03:20 AM // 03:20
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#104
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Krytan Explorer
Join Date: May 2007
Guild: [TAM]
Profession: W/
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Quote:
Originally Posted by Ju-On
"GW is not a hard game; it's just how you make of it and if you're willing to apply yourself and push your "limits" further than what you think they max out at."
So this is my point, its not hard for hardcore gamers, thats no biggy. But its very unforgiving for CASUAL GAMERS!
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Seriously, games shouldn't be dumbed down to allow casual gamers to pass through it with ease. I mean, look at Twilight Princess....the game was okay, but I beat it in 30 hours with ease my first go-around. The game didn't challenge me with the difficult (and more numerous) puzzles that were offered in Ocarina of Time. TP was definitely dumbed-down due to its hype as "the" game to get when the Wii came out, and the result made many gamers somewhat disappointed. But I know how you feel, for even in OoT I had supreme difficulty in figuring out what to do at certain times, but the feeling of accomplishment that you get from beating a particularly hard part is much better than breezing through an easy challenge. As they say, you can't appreciate the highs if you don't have any lows.
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Mar 16, 2008, 03:44 AM // 03:44
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#105
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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was i supposed to lol at the thread title?
because i did.
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Mar 16, 2008, 04:36 AM // 04:36
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#106
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Furnace Stoker
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I couldnt help loling too, but then I remembered that I too found NM hard.
My first tries on NM H/H in kathandrax and frostmaw were epic hard that is.
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Mar 16, 2008, 05:30 AM // 05:30
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#107
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Desert Nomad
Join Date: Jan 2007
Location: Canada
Guild: Guy In Real Life [GIRL]
Profession: W/E
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One word will make both NM and HM easier than you could possibly imagine...
Sabway
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Mar 16, 2008, 08:36 AM // 08:36
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#108
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Academy Page
Join Date: Apr 2007
Guild: The Rational Delinquents[RD]
Profession: Me/
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I believe they made normal mode easier when they released hard mode.
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Mar 16, 2008, 09:40 AM // 09:40
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#109
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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I can imagine RoT would be quite the pain if you aren't running very good builds and what not, plus you can take too many quests there which will result in you having to deal with more enemies than you'd really want to.
Your heroes builds can really be the difference between you struggling and you tab spacing and going afk and coming back when everything is dead.
In realm of torment I'd make sure you don't lack damage, Call of Torment can be an absolute pain and is why I much prefer being there on my warrior as opposed to my monk. If I was a Derv (like you) then Wild Blow would definitely be on my skill bar - just because of how annoying Lightning Reflexes will get. As far as heroes go, when I play my warrior I just use all 3 of them as a means to buff her (for fun more than anything). But as a Dervish I'd get one of my heroes casting Splinter Weapon and Ancestor's Rage on me, also I'd probably make room for an Expel Hexes because Blurred Vision and Deep Freeze will become rather annoying. That is all.
You also can't really go wrong with running 3 necro heroes as others suggest, though having Paragon friends is definitely the easiest way to get by as they are hands down the best class in PVE.
Last edited by yesitsrob; Mar 16, 2008 at 09:43 AM // 09:43..
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Mar 16, 2008, 12:41 PM // 12:41
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#110
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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It is not hard. I do, however, see what the OPs point is. He apparently isn't as versed in builds, heroes skill use, hench skill bars, enemies strengths/weaknesses, etc. as those who play more often. Nor do I think it is too easy. If the game was so blatantly easy as all you guys say, then why do you bother to play it? I play for a challenge, and enjoyment. I don't find things easy to fill any of those.
Best advice I can offer is to bookmark both wiki's and use them. Learn what the monsters you will face use, what the hench use, and pick heroes and skills that deal with that. Move slow. Until you can do the above mentioned instantly, pause between each battle. Make sure you are ready to fight, know what to fight, and how to fight it.
Lastly, learn some tactics. Pulling, aggro control, target priority, and retreat are things that you should learn. There are ways to make the heroes/hench do what you want (mostly), so learn how to do that.
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Mar 16, 2008, 02:02 PM // 14:02
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#111
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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Realm of Torment is one of the few areas that really requires players to make changes to their builds and the way they play - something a casual GW player is not used to doing. The torment creatures have very balanced and effective teams. RoT is not *supposed* to be a region you can breeze through with the same build you've been using since you got off Istan. It's a challenge, and you're supposed to rise to it.
Spec a couple of heroes for interrupts and SS, learn to call target when you see a creature crouching to copy itself, and see if you don't do a lot better.
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Mar 16, 2008, 02:04 PM // 14:04
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#112
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Frost Gate Guardian
Join Date: Feb 2006
Guild: DVD Forums (DVDF)
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Quote:
Originally Posted by Clarissa F
Hey! Mario 64 is serious business!
A "casual" player would get on a Wiki, just as a casual poker player learns the value of cards and hands, the popular variants(Texas Hold-em, Omaha), and the basics of bluffing. You learn how the mechanics of any game works. For Guild Wars, that comes from other experienced players on a wiki. Then you apply it in real play, getting better and learning enough so you can help others in your turn, plus just enjoy the game more. Are people saying you don't do in GW what you would do for a frigging game of Monopoly? Maybe that's why pugs suck so much. People don't take the time to learn that they would playing any other game.
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The interpretation of "casual" seem to vary a lot.
I have played Monopoly for hundreds of hours, still have not read the rules. Friends have occasionally dragged me into card/poker games, I have no real knowledge about the value of different hands and I actually do not bother to get to know it. If I play I play to relax, not to win!
Keep in mind that not all players want to put a lot additional effort into learning a game. If you are not able to pick up how to play decently during the storyline then it is not a good game for these casual players.
Especially Nightfall is unforgiven towards them. You not only have to give yourself a decent build in the GW "Sea of 100's of skills", but also for 3 heroes. In the late game the demand for good builds, positioning and agro control goes up, more so in Nightfall than previous releases. Not to speak about if you have taken one or more of the "do not take" quests.
Regards,
Cloudbunny
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Mar 16, 2008, 02:55 PM // 14:55
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#113
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Desert Nomad
Join Date: Jan 2007
Location: Canada
Guild: Guy In Real Life [GIRL]
Profession: W/E
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Quote:
Originally Posted by cloudbunny
Keep in mind that not all players want to put a lot additional effort into learning a game.
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So ANET should make the game easier for those too lazy to strive for decency?
Sorry, but if you are heaving trouble, do not post to make things easier, post asking how to get better. It is a very bad habit to go down the "make things easier" route
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Mar 16, 2008, 03:00 PM // 15:00
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#114
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Academy Page
Join Date: Feb 2008
Location: UK
Guild: Avatar Of Heroes [Hero]
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Quote:
Originally Posted by Cale Roughstar
So ANET should make the game easier for those too lazy to strive for decency?
Sorry, but if you are heaving trouble, do not post to make things easier, post asking how to get better. It is a very bad habit to go down the "make things easier" route
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QFT.
I honestly wonder why some people play computer games when they want the rewards handed to them without a challenge. If I wanted to go through my first experience in a game and breeze through with no difficulty, I'd ask for my money back.
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Mar 16, 2008, 03:44 PM // 15:44
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#115
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Cale Roughstar
One word will make both NM and HM easier than you could possibly imagine...
Sabway
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Not really. It's a good build, but it's not the be-all and end-all build as some seem to think.
The basic idea behind the build is to nuke with the minionbomber, while the exploding minions supply endless energy via soul reaping to the curse necro and the healing rit necro, so they can spam their spells.
Thing is, unless you have plenty of exploitable bodies then the build simply isn't very good, and even with lots of bodies it's pretty easy to improve it (especially as hero AI is absolutely crap at using curses).
It's great for rolling through Kaineng or Dalada, but pretty bad in Kathandrax or Hell's Precipice.
My impression is that most who use it haven't really thought much about how it works, so in areas where the build is bad they compensate with consumables rather than switch to a build better suited to the area.
But sure, if the OP is finding going hard, then getting builds off PvXwiki, e.g. Sabway, will likely help him a lot, and may also give him some tips on how to design his own builds.
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Mar 16, 2008, 04:33 PM // 16:33
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#116
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Frost Gate Guardian
Join Date: Feb 2006
Guild: DVD Forums (DVDF)
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Quote:
Originally Posted by Cale Roughstar
So ANET should make the game easier for those too lazy to strive for decency?
Sorry, but if you are heaving trouble, do not post to make things easier, post asking how to get better. It is a very bad habit to go down the "make things easier" route
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Not make it easier!!
But to design a game so it is possible to pick up what you need to learn by following the storyline. Not by seeking additional information on websites.
Quote:
Originally Posted by Macks Mistress
QFT.
I honestly wonder why some people play computer games when they want the rewards handed to them without a challenge. If I wanted to go through my first experience in a game and breeze through with no difficulty, I'd ask for my money back.
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Some do it to relax a few hours and not to commit a big part of their life. They want a challenge but not something that will spoil their game experience by requiring a lot of extra time put into it. A well designed game could give both. In my opinion the first releases of GW did that, but Nightfall have a steeper learning curve.
I was really new to online gaming when I bought GW some months after the release (my mother-in-law got me into it). Since Prophecy and pre-sear gave you a smooth start while gradually raising the difficulty I stayed in the game. If I had started out at Nightfall I had most certainly stopped playing. Too much to learn too soon (for me) - heroes, henchies, skills, reputation points as well as some pretty tricky quests and missions for a newbie
regards,
Cloudbunny
Last edited by cloudbunny; Mar 16, 2008 at 04:51 PM // 16:51..
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Mar 16, 2008, 04:34 PM // 16:34
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#117
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Lion's Arch Merchant
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Call your targets. You'll kill before they duplicate.
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Mar 16, 2008, 04:56 PM // 16:56
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#118
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Underworld Spelunker
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[QUOTE]
Quote:
Originally Posted by MarlinBackna
Seriously, games shouldn't be dumbed down to allow casual gamers to pass through it with ease.
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some times it needs to be made easier so even the experts can do it.
example Altheas Ashes quest was good for 3000 exp instead of a few hundred because it was very hard back then.
this was way before your time but there was an epic how we did it with a top group screenshots included.
he clicked the altar just in time to get them.
now us casual peeps that are 99.99 percent of the player base can do it as well.
if you want to shut out the noobs who for the most part do not or are not willing to waste a ton of time working to be hardcore expert simply to play a game.............why not find your perfect i have it you done i win noob game instead of bitching that now MOST of the paying/playing the game player base can have fun also here?
sounds eliteist selfish...........i want the good stuff for myself keep the casual players out so i can spam *i have it you dont i winn noob*
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Mar 16, 2008, 05:21 PM // 17:21
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#119
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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ursan is your friend.... he gives lovable bear hugs
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Mar 16, 2008, 05:28 PM // 17:28
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#120
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Academy Page
Join Date: Dec 2007
Guild: iMud
Profession: R/
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This thread fails. It's natural for the game to get harder as the game progresses. If it was easy, what would be the point? It really isn't that hard, it must be your build or something..
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